Cover image for Dungeon master's guide
Title:
Dungeon master's guide
Author:
Mearls, Mike, designer.
Publication Information:
Renton, WA : Wizards of the Coast, [2014]

©2014.
Physical Description:
320 pages : color illustrations, color map ; 29 cm
General Note:
Includes index.

"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.
Language:
English
ISBN:
9780786965625
Format :
Book

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GV1469.62.D84 C66 2014 Adult Non-Fiction Non-Fiction Area-Oversize
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GV1469.62.D84 C66 2014 Adult Non-Fiction Non-Fiction Area-Oversize
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GV1469.62.D84 C66 2014 Adult Non-Fiction Open Shelf
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Summary

Summary

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game, The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! *The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. *An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. *Created as part of a massive public playtest involving more than 170,000 fans of the game.


Author Notes

Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, comics, TV series, apparel and more.