Cover image for The rule of thoughts
Title:
The rule of thoughts
Author:
Dashner, James, 1972- , author.
Edition:
First edition.
Publication Information:
New York : Delacorte Press, [2014]

©2014
Physical Description:
328 pages ; 22 cm.
Summary:
"Michael and his friends, Sarah and Bryson, are still being chased by a cyber-terrorist. And now the government is after them, too"--
General Note:
Sequel to: The eye of minds.
Language:
English
Reading Level:
750 Lexile.
Program Information:
Accelerated Reader AR UG 5.2 12.0 168510.
ISBN:
9780385741415

9780375990021
Format :
Book

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Summary

Summary

From James Dashner, the #1 New York Times bestselling author of the Maze Runner series, which includes The Maze Runner --now a #1 movie worldwide--and The Scorch Trials --soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015--comes The Rule of Thoughts , the exciting sequel to The Eye of Minds . Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series.
    Michael completed the Path. What he found at the end turned everything he'd ever known about his life--and the world--completely upside down.
    He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine--and to make the Sleep safe for gamers once again. And, the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears.
    Kaine is a tangent, a computer program that has become sentient. And Michael's completing the Path was the first stage in turning Kaine's master plan, the Mortality Doctrine, into a reality.
    The Mortality Doctrine will populate Earth entirely with human bodies harboring tangent minds. Any gamer who sinks into the VirtNet risks coming out with a tangent intelligence in control of their body.
    And the takeover has already begun.

Praise for The Rule of Thoughts , book two in the Mortality Doctrine series:

"[An] excellent sequel...smartly paced and paired with well-balanced characters that feel real."- Kirkus Reviews

"An exhilarating adventure story with touches of Anthony Horowitz's Alex Rider books and
Orson Scott Card's Ender's Game ."- Booklist.com

"Dashner's descriptions are screenplay-ready...This book will satisfy the author's fans...[and readers] in search of an adrenaline rush."- School Library Journal

Praise for The Eye of Minds , Book One in the Mortality Doctrine series

"More realistic and addictive than any video game-- The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can't wait to read the next book in the series!"--Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
"A gripping page-turner, Dashner's latest is sure to please."-- BookPage
 
"Full of action [and] a rather surprising twist that will leave you flipping pages."-- fanboynation.com
 
 "An adrenaline rush."-- School Library Journal

"In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book."-- Booklist

"High on concept, this is an intriguing read for the digital generation."-- Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."- VOYA

A Junior Library Guild Selection

A YALSA Teen Top Ten Pick


Author Notes

James Dashner was born in Georgia and attended Brigham Young University. Before becoming a full-time writer, he worked in finance. He is the author of The 13th Reality series, The Jimmy Fincher Saga, the Mortality Doctrine series, and the Maze Runner series. The Journal of Curious Letters was chosen for a 2008 Borders Original Voices pick and The Maze Runner won a 2015 West Australian Young Readers' Book Award in the Older Readers category.

(Bowker Author Biography)


Reviews 2

Booklist Review

Michael was born as a line of computer code, an avatar, but somehow evil genius Kaine (himself a computer program) takes him out of the VirtNet and implants his consciousness into an unsuspecting victim, thereby bestowing human life upon him. Michael feels no loyalty, but he does worry about Kaine's ultimate goal. That's why friends Sarah and Bryson help him locate the megalomaniac's base of operations deep in the virtual gaming world or so they think when a hideous twist of fate puts them back in Kaine's power. This sequel to The Eye of Minds (2013) explores issues of identity, humanity, and virtual worlds in an exhilarating adventure story with touches of Anthony Horowitz's Alex Rider books and Orson Scott Card's Ender's Game (1985). Redundancy slows the start, but the pace quickens and careens to a surprising ending, complemented by cleverly placed hints that leave plenty of open questions and latitude for what will be a highly anticipated next installment. HIGH-DEMAND BACKSTORY: With the movie adaptation of The Maze Runner finally here, even more attention than usual will be directed at the popular Dashner.--Welch, Cindy Copyright 2014 Booklist


School Library Journal Review

Gr 7 Up-Beginning where The Eye of Minds (Delacorte, 2013) left off, The Rule of Thoughts finds Michael reeling from the knowledge that he is-or was-a Tangent: a nonhuman string of code that lived only in the VirtNet. Thanks to Kaine's experiments, Michael now possesses the body and mind of human Jax Porter, and he is doing his best to process what has happened. He realizes that Kaine is out to get him and that Agent Weber, from VirtNet Security, isn't going to protect him as promised. Michael/Jax reunites with Sarah and Bryson and the "Trifecta to Dissect-ya" heads back into the Sleep, to code and hack their way to find answers. As in The Eye of Minds, Dashner's action-packed short chapters are divided into numbered sections. The gamers leap from one dangerous situation to another in the Wake and in the virtual reality of Lifeblood Deep. Dashner's descriptions are screenplay-ready, with Portals in malls, virtual battles, and a giant purple Ray of Power. This book will satisfy the author's fans, reluctant readers, and gamers in search of an adrenaline rush. Suggest to fans of Debra Driza's "Mila 2.0" trilogy (HarperCollins) and William Campbell Powell's stand-alone Expiration Day (Tor, 2014). This title will please older teens comfortable with a slower narrative pace.- Maggie Knapp, Trinity Valley School, Fort Worth, TX (c) Copyright 2014. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


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