Cover image for The complete wargames handbook : how to play, design, and find them
Title:
The complete wargames handbook : how to play, design, and find them
Author:
Dunnigan, James F.
Personal Author:
Edition:
First edition.
Publication Information:
New York : Morrow, 1980.
Physical Description:
272 pages : illustrations ; 25 cm
General Note:
Includes index.
Language:
English
Subject Term:
ISBN:
9780688036492

9780688086497
Format :
Book

On Order

Summary

Author Notes

James F. Dunnigan has written more than 100 books and articles about warfare and diplomacy. A resident of New York City, he is a military analyst for MSNBC and has been a consultant to the State Department, the CIA, and the Army War College.

(Bowker Author Biography)


James F. Dunnigan has written more than 100 books and articles about warfare and diplomacy. A resident of New York City, he is a military analyst for MSNBC and has been a consultant to the State Department, the CIA, and the Army War College.

(Bowker Author Biography)


Reviews 4

Booklist Review

Twelve years after the first edition, Dunningan comprehensively updates his valuable overview of war-gaming. In addition to its historical portions and game reviews, it covers the two major developments in the field since the first edition: (1) the extensive use of war games by the military and (2) the large-scale computer use by both civilian and military gamers that the microcomputer revolution has made possible. Clearly written, thoroughly researched, and well balanced, the volume's likely to please the advanced gamer more than the novice, but it is not without value for anyone interested in the subject. Recommended wherever the first edition has proven itself or where war-gamers are library patrons. ~--Roland Green


Library Journal Review

According to the author, ``a wargame is a combination of `game,' history and science. Basically, it's glorified chess.'' This excellent introduction to wargames can be enjoyed by both novice and experienced player. Dunnigan, a long-time game designer and author of the first edition of The Complete Wargames Book ( LJ 7/80), begins by breaking down a battle scenario into clearly explained moves and options. He builds on this analysis with playing tactics for both paper and computer games and continues with specifications necessary for the aspiring game designer. An overview of the history of wargames is included, as is a fascinating insider's look at how wargames were used in the Persian Gulf War as a tool of military strategy. Recommended for libraries with gamers and for military libraries.-- J. Sara Paulk, Concord P.L., N.H. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Booklist Review

Twelve years after the first edition, Dunningan comprehensively updates his valuable overview of war-gaming. In addition to its historical portions and game reviews, it covers the two major developments in the field since the first edition: (1) the extensive use of war games by the military and (2) the large-scale computer use by both civilian and military gamers that the microcomputer revolution has made possible. Clearly written, thoroughly researched, and well balanced, the volume's likely to please the advanced gamer more than the novice, but it is not without value for anyone interested in the subject. Recommended wherever the first edition has proven itself or where war-gamers are library patrons. ~--Roland Green


Library Journal Review

According to the author, ``a wargame is a combination of `game,' history and science. Basically, it's glorified chess.'' This excellent introduction to wargames can be enjoyed by both novice and experienced player. Dunnigan, a long-time game designer and author of the first edition of The Complete Wargames Book ( LJ 7/80), begins by breaking down a battle scenario into clearly explained moves and options. He builds on this analysis with playing tactics for both paper and computer games and continues with specifications necessary for the aspiring game designer. An overview of the history of wargames is included, as is a fascinating insider's look at how wargames were used in the Persian Gulf War as a tool of military strategy. Recommended for libraries with gamers and for military libraries.-- J. Sara Paulk, Concord P.L., N.H. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


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