Cover image for H-E-R-O: powers and abilities
H-E-R-O: powers and abilities
Pfeifer, Will.
Personal Author:
Publication Information:
New York : DC Comics, [2003]

Physical Description:
142 pages : chiefly color illustrations ; 26 cm
General Note:
"Originally published in single magazine form in H-E-R-O #1-6"--verso.
Added Author:
Format :


Call Number
Material Type
Home Location
Item Holds
FICTION Graphic Novel Open Shelf
FICTION Graphic Novel Central Library

On Order



H-E-R-O: POWERS AND ABILITIES is a highly imaginative tale that explores the opportunities and consequences of suddenly gaining super-powers. When three ordinary people individually stumble upon a mysterious dial, their lives are dramatically altered forever. Now able to temporarily become super heroes whenever they spell out the word HERO on the device, Jerry Feldon, Matt Allen, and Andrea Allen each utilize their newfound abilities in different ways for different goals. But after a series of uncanny adventures, the three inexperienced heroes learn that power can be both a blessing and a curse.

Reviews 2

Booklist Review

Gr. 8-12. H-E-R-O is a collection of three stories about a mysterious device and its effects on the people around it. The apparatus gives its user the powers and abilities of a superbeing, but aserry Feldon, Matt Allen, and Andrea Allen learn, it doesn't change its user on the inside: the ability to lift up a truck doesn't necessarily make one a hero. The moral underpinnings are clear (it's the person you are inside that counts; heroic deeds come in all sizes), but the book doesn't come across as too preachy. The story is well told, and the art utilizes some classic comic book views to reinforce the difference between the characters' usual perceptions of themselves and who they think they become when they use the HERO device. A brief introduction provides some interesting history not only on this telling but also on other comics, going back to the mid-1960s, that deal with a similar hero theme. The story is also just plain fun. --Tina Coleman Copyright 2004 Booklist

Library Journal Review

In the 1960s DC series "Dial `H' for Hero," a boy found an alien device that when dialed would turn him into a superhero-a different hero each time. The idea was revived later but then languished for years until this new series brought it back in a much more reality-based guise. Here, the dial passes through the hands of a succession of three new owners. The longest and most heart-wrenching story is that of ice-cream store clerk Jerry Feldon, who tries to rise above feeling insignificant to become a hero; when his mistakes cause disaster, he ends up suicidal. Next is an up-and-coming executive who finds he can't focus on the ordinary things in life once he gains great power. Then his daughter finds the dial and unwisely shares it with some new friends. Pfeifer's excellent writing is versatile, witty, and sympathetic to the characters; Kano's artwork is both grittier and more cartoony than the idealized realism of many superhero comics. The combination gives this the feel of DC's mature readers line, Vertigo, but this is a mainstream DC book (with some bloody violence). Highly recommended, especially for teen and adult fans of postmodern superheroes. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.