Cover image for Megatokyo. [Volume 2]
Megatokyo. [Volume 2]
Gallagher, Fred (Fred M.), 1968-
First edition.
Publication Information:
Milwaukie, OR : Dark Horse Comics, 2004.

Physical Description:
182 pages : chiefly illustrations ; 19 cm
Format :


Call Number
Material Type
Home Location
Item Holds
FICTION V.2 Graphic Novel Central Library
FICTION V.2 Graphic Novel Graphic Novels
X V.2 Graphic Novel Graphic Novels

On Order



The wildly popular web comic that spawned a best selling trade paperback has found a new home! Fans and friends of the Megatokyo web comic have come to love the characters and their offbeat adventures. Whether they are entangled in a fantasy gaming scenario, saving Tokyo from devastation by rampaging zombies, or taking awkward and disaster-filled steps towards a meaningful relationship, we get to experience Tokyo through their many unique and drastically different points of view. Rife with references to video game and anime culture both here and in Japan, it is a story that contrasts the cultures, the characters, and their own perceptions of what is around them. Those new to the series may find familiar emotions and a dialogue that is eerily similar to their own. Volume 2 contains Chapter 1 and Chapter 2 of the Megatokyo webcomic, complete with miscellaneous comics, sketches and other material. Extra material exclusive to the print edition includes editorial comments by the author and a short story with illustrations from the Endgames gaming universe.

Reviews 3

Booklist Review

Gr. 11-up. Megatokyo follows the misadventures of two young geeks: Piro, an artist obsessed with all things anime and manga, and Largo, a hard-core video gamer. After things go wrong at a gaming expo, the pair set off on a last-minute pilgrimage to Japan. Unfortunately, they discover they have no funds to return. Through accident and quick thinking, they land jobs, then proceed to make friends and tackle a variety of distractions and complications that come their way. There's a sweetness to Piro's story line that allows readers to empathize with him as a classic romantic fool, and Largo's hilarious, over-the-top video game fantasies speak directly to today's high-input teens. Although most of the characters here are in their mid-twenties, their inexperience and shyness will appeal to young adults. Dark Horse is reissuing volume one, which was originally published with limited availability by I. C. Entertainment; in the meantime, it is available as an online comic. --Tina Coleman Copyright 2004 Booklist

Publisher's Weekly Review

This American manga series is built upon manga fandom, as well as other elements of Japanese culture that outsiders love, like gaming and anime. Gallagher has many different plot lines going through the book, all built around or inspired by these subjects. Some feature anime voice actresses, others gamers from America who have moved to Japan. One large story line is the Beatlemania-like reception an out-of-work anime voice actress gets. The book is about fandom and, indeed, often feels like an overexcited Internet message board. Gallagher's penciled artwork is very attractive-he doesn't just rip off what Japanese cartoonists have been doing but creates a more stylized look for all the characters, one that's somewhere in-between anime cartoons and video game sprites. Unlike most manga from Japan, Megatokyo is a very dense read with panels tightly packed in and word balloons taking up a lot of room. Those whose appreciation of the Otaku lifestyle already puts them in the mood for this hyperactive storytelling will enjoy it. Those not as familiar with the world of manga and anime and trying this book for the first time, perhaps based on its move from Dark Horse to CMX, might find it more of a challenge. (June) (c) Copyright PWxyz, LLC. All rights reserved

School Library Journal Review

Adult/High School-This is the second collected volume of the popular online comic. Piro, an anime otaku (obsessed fan), and Largo, a reality-challenged gamer, are stuck in Japan until they earn money for plane tickets home. Piro has a job at a game store, while Largo masquerades as an English teacher at a public high school. Piro, like many hapless anime heroes, is timid and shy around girls, yet inexplicably attracts them. Also in the anime clich? vein, there are misunderstandings that result in Piro looking like a pervert even though he really isn't. The book also spoofs anime/manga/games for humorous effect. Sometimes the backgrounds are, well, not there. However, the characters are very well done. The pacing is good, and while each page can stand alone, together they build on one another to create a story both humorous and touching. The art is pencil, but dark enough for a sharp contrast.-Susan Salpini, Fairfax County Public Schools, VA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.