Cover image for Teach yourself visually Macromedia Flash MX 2004
Teach yourself visually Macromedia Flash MX 2004
Gunter, Sherry Kinkoph.
Personal Author:
Publication Information:
Hoboken, NJ : Wiley, [2004]

Physical Description:
302 pages : color illustrations ; 23 cm.
General Note:
Includes index.
Title Subject:
Format :


Call Number
Material Type
Home Location
Item Holds
TR897.7 .K57 2004 Adult Non-Fiction Non-Fiction Area

On Order



Step-by-step screen shots show readers how to get up to speed on the latest version of Macromedia Flash, the popular tool for web animation and site development.

Reviews 1

Library Journal Review

Flash MX 2004 (see Computer Media, LJ 6/1/04; LJ 2/1/04) remains the hottest component of Macromedia's web development suite, so stock current guides. Those wanting to implement Flash but are intimidated by its complexity will welcome Teach Yourself, a heavily illustrated, step-by-step beginner's guide to the basics. Unfamiliar terms are succinctly defined on first use, tips answer questions and add info, and full-color screen shots illustrate concepts. Recommended for all public libraries. Including a free trial on CD-ROM, Illustrating focuses on the ins and outs of Flash's vector-drawing tools. While the text is somewhat awkward, the thorough, well-illustrated explanations make it a useful addition for larger libraries serving beginners and those wanting to learn Flash to create graphics. For intermediate users, Beyond the Basics takes readers through completing a complex real-world project, with a practical emphasis on modular construction that allows components to be reused in other projects. Its CD contains movie files that cover confusing processes, plus exercise files, trial versions of Flash and other software, and several media players. Step-by-step instructions, screen shots, discussions of using techniques in real-world situations, and just enough background information recommend this for all libraries. Flash Hacks includes 100 contributed hacks and tricks of varying complexity from multiple designers, ranging from converting animated GIFs to Flash format to making Flash content site-dependent (unable to run outside of your server). A supplemental but fun and thought-provoking purchase for larger libraries that already own how-to guides. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Table of Contents

Chapter 1 Flash Fundamentals
Introducing Flashp. 4
Navigate the Flash Windowp. 6
Understanding the Flash Timelinep. 7
Start and Exit Flashp. 8
Open a Flash Filep. 10
Save and Close a Flash Filep. 12
Change the Stage Sizep. 14
Using the Properties Inspectorp. 16
Work with Panelsp. 18
Zoom Out or Inp. 20
Using Rulers and Gridsp. 22
Find Help with Flashp. 24
Chapter 2 Creating Shapes and Objects
Introducing Flash Objectsp. 28
Using the Tools Panelp. 30
Draw Line Segmentsp. 32
Draw Lines with the Pen Toolp. 34
Draw Oval and Rectangle Shapesp. 36
Draw Objects with the Brush Toolp. 38
Fill Objects with the Paint Bucket Toolp. 40
Chapter 3 Enhancing and Editing Objects
Select Objectsp. 44
Edit Line Segmentsp. 48
Smooth or Straighten Line Segmentsp. 50
Edit Fillsp. 52
Modify Objects with the Free Transform Toolp. 54
Rotate and Flip Objectsp. 58
Using the Eraser Toolp. 60
Create a Gradient Effectp. 62
Transform a Gradient Fillp. 64
Edit a Color Setp. 66
Copy Attributesp. 68
Group Objectsp. 70
Stack Objectsp. 72
Align Objectsp. 74
Chapter 4 Working with Imported Graphics and Videos
Import Graphicsp. 78
Convert Bitmaps into Vector Graphicsp. 80
Turn Bitmaps into Fillsp. 82
Import Video Clipsp. 84
Chapter 5 Working with Text
Add Text with the Text Toolp. 88
Format Textp. 90
Align and Kern Textp. 92
Set Text Box Margins and Indentsp. 94
Move and Resize Text Boxesp. 96
Break Apart Textp. 98
Distort Textp. 99
Chapter 6 Working with Layers
Add and Delete Layersp. 102
Set Layer Propertiesp. 104
Work with Layers in the Timelinep. 106
Stack Layersp. 108
Organize Layers into Foldersp. 110
Add Guide Layersp. 112
Add to and Create Mask Layersp. 114
Chapter 7 Working with Flash Symbols and Instances
Understanding Symbols and Instancesp. 118
Types of Symbolsp. 119
Using the Flash Libraryp. 120
Create a Symbolp. 124
Insert an Instancep. 126
Modify an Instancep. 128
Edit Symbolsp. 130
Chapter 8 Creating Animation in Flash
Introducing Flash Animationp. 134
Understanding Framesp. 136
Set Movie Dimensions and Speedp. 138
Add Framesp. 140
Select Framesp. 144
Modify Frame Propertiesp. 145
Delete or Change the Status of Framesp. 146
Create Frame-by-Frame Animationp. 148
Onion Skinning an Animationp. 152
Preview a Flash Animationp. 156
Adjust the Animation Speedp. 157
Move and Copy Framesp. 158
Create Scenesp. 160
Save an Animation as a Movie Clipp. 162
Add a Timeline Effectp. 164
Chapter 9 Creating Animation by Tweening
Create a Motion Tweenp. 168
Animate by Rotating a Symbolp. 172
Spin a Symbol Automaticallyp. 176
Animate by Changing the Symbol Sizep. 180
Animate Symbols Along a Pathp. 184
Ease Tween Speedp. 188
Adjust Symbol Opacityp. 189
Create a Shape Tweenp. 190
Using Shape Hintsp. 194
Using Reverse Framesp. 198
Animate a Maskp. 200
Distribute Objects to Layersp. 202
Chapter 10 Adding Flash Actions
Introducing Flash Actionsp. 206
Using the Actions Panelp. 208
Add Actions to Framesp. 210
Add Actions to Movie Clipsp. 212
Jump to a Specific Frame or Scenep. 214
Assign Stop and Play Actionsp. 216
Load a New Movie into the Current Moviep. 220
Control Instances with Behaviorsp. 222
Link a Button to a Web Pagep. 226
Add a Componentp. 228
Chapter 11 Creating Interactive Buttons
Introducing Flash Buttonsp. 232
Create a Button Symbolp. 234
Create Shape-Changing Buttonsp. 238
Add Animation to a Buttonp. 242
Assign Button Actionsp. 246
Chapter 12 Adding Sound
Import a Sound Clipp. 252
Add a Sound Layerp. 254
Assign a Sound to a Framep. 256
Set Synchronization Propertiesp. 258
Assign a Sound Effectp. 260
Assign a Sound to a Buttonp. 262
Load a Sound Using a Behaviorp. 264
Assign Start and Stop Soundsp. 268
Edit Soundsp. 270
Set Audio Output for Exportp. 272
Chapter 13 Distributing Flash Movies
Understanding Distribution Methodsp. 276
Publish a Movie as a Flash Movie Filep. 278
Publish a Movie as a Web Pagep. 280
Publish a Movie as a Projector Filep. 284
Export to Another File Formatp. 286
Play a Flash Movie in Flashp. 288
Play a Flash Movie in a Browserp. 290
Test Movie Bandwidthp. 292
Print Movie Framesp. 296