Cover image for Developing online games : an insider's guide
Developing online games : an insider's guide
Mulligan, Jessica.
Personal Author:
First edition.
Publication Information:
Indianapolis, Ind. : New Riders, [2003]

Physical Description:
xxx, 495 pages : illustrations ; 24 cm
General Note:
Includes index.
The market -- Planning and budgeting -- Project management/manager -- Marketing and distribution concerns : retail box, download, or both? -- Calculating and expanding the profit margins : the cost of doing business -- Basic design and development issues -- Digging deeper into development and design issues -- Getting into the design -- Other design and development issues -- Launch day -- Managing a game post-launch -- The live development team -- Microsoft's UltraCorps : why this turn-based game failed -- Anarchy online post-mortem -- Glory and shame : powerful psychology in multiplayer online games --

Case study : online game lifecycles -- Fighting player burnout in massively multiplayer games -- Post-mortem : Mythic's Dark age of Camelot -- Managing deviant behavior in online worlds -- The lighter side of Meridian 59's history -- Appendix A. Executive considerations checklist -- Appendix B. Bios of interviewees -- Appendix C. The Bartle quotient survey questions and some results -- Appendix D. Hearts, clubs, diamonds, spades : players who suit MUDs -- Appendix E. Online world timeline -- Appendix F. Glossary.
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