Cover image for Creating emotion in games : the craft and art of emotioneering
Title:
Creating emotion in games : the craft and art of emotioneering
Author:
Freeman, David.
Personal Author:
Publication Information:
Indianapolis, IN : New Riders Publishing, [2004]

©2004
Physical Description:
xxxiii, 539 pages : illustrations ; 26 cm
General Note:
Includes index.
Language:
English
ISBN:
9781592730070
Format :
Book

Available:*

Library
Call Number
Material Type
Home Location
Status
Item Holds
Searching...
QA76.76.C672 F73 2004 Adult Non-Fiction Central Closed Stacks
Searching...

On Order

Summary

Summary

Shows you how to apply the Emotioneering' techniques. Over 300 Emotioneering techniques in this book include: ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey.


Author Notes

Coming from a background as a Hollywood screenwriter and screenwriting teacher, David Freeman has become one of the world's authorities on bringing emotion into games. David, along with his game design and writing consultancy The Freeman Group, is currently working, or has worked, as a designer and/or writer on games for Electronic Arts, Vivendi Universal Games, Atari, Activision, Microsoft Game Studios, Ubi Soft, 3D Realms, and others. In "Beyond Structure," his renown writing course, he has taught executives and game designers from many of the world's top game publishers and development studios--as well as the writers, producers, and key players behind such films and TV shows as "Lord of the Rings," "Austin Powers," "Good Will Hunting," "Minority Report," "The X-Files" and many others. As a writer and producer, David has had scripts and ideas bought or optioned by MGM, Paramount, Columbia Pictures, Castle Rock, and many other film and television companies.