Cover image for Can you see what I see? Dream machine : a picture adventure to search and solve
Title:
Can you see what I see? Dream machine : a picture adventure to search and solve
Author:
Wick, Walter.
Personal Author:
Publication Information:
New York : Scholastic Inc., [2003]

©2003
Physical Description:
35 pages ; 28 cm
Summary:
A child enters a dream machine and encounters hidden picture puzzles intended for the reader to solve.
Language:
English
Contents:
Bedtime -- Dreamtime -- Magical moon -- 13 O'clock -- Rocket motors -- Full service -- Dream city -- Sky high -- Central command -- Dream machine -- Wake up! -- Rise and shine.
ISBN:
9780439399500
Format :
Book

Available:*

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J PIC BOOK Juvenile Fiction Picture Books
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J PIC BOOK Juvenile Fiction Childrens Area-Picture Books
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J PIC BOOK Juvenile Fiction Picture Books
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J PIC BOOK Juvenile Fiction Picture Books
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J PIC BOOK Juvenile Fiction Series
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On Order

Summary

Summary

Cool robots, far-out cityscapes, and lots of search-and-find surprises--now with a new foil cover!

This search-and-find adventure is full of fun and surprises. The story begins in a child's bedroom where Seymour, a tiny bead man, uses a yo-yo string to slide down from the top of a night table to the floor, where he finds himself a smart sports car. Seymour takes off beyond the blocks and into a magical world of flying cars, robots, and a time machine!

Children are invited to find hidden objects in the twelve photographs that tell the story of Seymour's magical nighttime exploration.


Author Notes

Walter Wick grew up in a rural part of Connecticut. His first serious interest in art began with drawings and painting in high school.

He went on to study photography at Paier College of Art in Hamden, Connecticut. After graduating in 1973, he worked as a lab technician and assistant to a commercial photographer.

Eventually, Wick moved to New York City and started his own photography studio. He stumbled upon a particular photo that led to the creation of his popular children's books, "I Spy" which are optical illusion picture books. He has also written "A Drop of Water: A Book of Science and Wonder" and "Walter Wick's Optical Tricks."

(Bowker Author Biography)


Reviews 3

Booklist Review

PreS-Gr. 2. A sequel to the best-selling Can You See What I See (2002), this photo-adventure begins in a toy-filled room, where children are invited to pick out everything from yo-yos to sneakers to a musical monkey. Then the action moves into a city of the future seen from various angles and housing a metallic dream machine made of ordinary items such as a cell phone and a whisk, but leaving a hi-tech impression. Each spread invites children to look more, find more, imagine more. The informative author's note describes how, with the help of four assistants, Wick organized and photographed (in eye-popping color) thousands of props in constructed sets. Another appealing offering by a visual master. --Ilene Cooper Copyright 2003 Booklist


Publisher's Weekly Review

In a quartet of companion books this fall, the photographs steal the show. Chock-full of detailed photos for the most determined I Spy fans, Walter Wick's Can You See What I See? Dream Machine: A Picture Adventure to Search and Solve contains 12 elaborate scenes with hidden objects to find. This follow-up to Wick's bestseller Can You See What I See? progresses from a child's bedroom to a dream world of futuristic cities, robots and strange contraptions. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved


School Library Journal Review

Gr 1-5-Wick has done it again with this multilayered puzzle fantasy. The small red, yellow, and blue bead figure that was spotted in the first Can You See What I See? (Scholastic, 2002) is back in a sporty red roadster with a lightning bolt blazed on the hood. Each of the 12 riddle/photo combinations moves further into the scene that begins and ends in a toy-strewn bedroom and explores the nooks and crannies of the cities and worlds set up for make-believe. The bead-person and his car are seen zooming through the cardboard streets, past "a girl with a bow,/a hand in a pocket,/a spoon on a plate,/a man in a rocket," and many other fantastic and everyday items, as readers are drawn into the dream and find the objects named in the text. As in his previous books, Wick uses homonyms and visual tricks, giving children more to see and look for than what may appear at first glance. Careful observers, startled out of the dream world at the end by a robot alarm clock, would do well to heed the advice of the beaded-letter bracelet in a bowl that urges them to "SEYMOUR." A wonderful addition to any collection.-Genevieve Gallagher, Orange County Public Library, VA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.