Cover image for The Elder Gods
Title:
The Elder Gods
Author:
Eddings, David.
Personal Author:
Publication Information:
New York : Aspect, [2003]

©2003
Physical Description:
404 pages : maps ; 24 cm.
General Note:
Map on lining papers.
Language:
English
Program Information:
Accelerated Reader AR UG 6.4 19.0 76504.
Added Author:
ISBN:
9780446532211
Format :
Book

Available:*

Library
Call Number
Material Type
Home Location
Status
Clearfield Library X Adult Fiction Science Fiction/Fantasy
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Grand Island Library X Adult Fiction Science Fiction/Fantasy
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On Order

Summary

Summary

In this major publishing event, two of the most important names in epic fantasy offer the first of a four-book series.


Author Notes

David Eddings was born on July 7, 1931 in Spokane, Washington. He received a B.A. in English from Reed College in Portland in 1954 and a M.A. in Middle English from the University of Washington in 1961.

After serving in the U.S. Army for two years, he worked as a grocery clerk, as a sales clerk for the Boeing Company, and as an English teacher in a business college and a teachers' college.

During his lifetime, he wrote more than 25 books, many of them with his wife Leigh Eddings. His first novel, High Hunt, was published in 1973. His other works include the Belgariad series, the Mallorean series, the Elenium series, and the Dreamers series. He died on June 2, 2009 at the age of 77.

(Bowker Author Biography)


Reviews 3

Booklist Review

The land of Dhrall faces menace in the figure of a dreadful hive-queen creature, the Vlagh, poised in the Wasteland in the middle of Dhrall's four domains with her armies of reptilian and insectoid creatures. The Elder Gods cannot kill to defend the domains, so they strive to enlist human allies among the seafaring, even piratical Maags and their longstanding enemies in the Trogite empire. That effort means work for the Elders most on view: Narasan, who talks to dolphins, and Veltan, who rides a pet thunderbolt. Each god has a dreamer, who, though apparently a child, is an incarnation of one of the next generation of gods and has no scruples about killing with floods or volcanoes. The tale's merely human cast is full of interesting members, such as Rabbit, the undersized Maag blacksmith, and Narasan, the Trogite general brought back from beggary to a command in the war against the Vlagh. Rather a departure for Team Eddings, this light but not lightweight, understated and ardonic series-opener bodes well for its successors. --Roland Green Copyright 2003 Booklist


Publisher's Weekly Review

Only die-hard fans of the bestselling Eddings duo (The Belgariad series) will enjoy this slow-moving, low-tension epic fantasy, the first in a projected four-book series. The Land of Dhrall dwells under the stewardship of four gods, each oriented with one of the four compass directions. Dahlaine and his brother, Veltan, rule the North and South, while their sisters, Zelana and Aracia, rule the West and the East, respectively. Dhrall's center is a wasteland under the control of That-Called-the-Vlagh, a dark, inhuman thing of vast patience, power and ambition. Prophesy speaks of the Dreamers, children whose dreams will defeat the Vlagh by controlling the natural forces of Mother Sea and Father Earth. Dahlaine and his siblings each raise a baby Dreamer; only after the precocious children start to dream does he reveal that they are actually fellow gods in the world's life cycle, reborn with no memory of their previous lives. Dahlaine and his siblings hire human mercenaries, who eventually meet the Vlagh's forces in battle, but the dark armies prove unexpectedly resourceful. Despite a variety of characters (pirates, gods, aboriginals, soldiers, etc.), all speak in the same unlikely, bland manner, and dialogue generally replaces action. The authors will have to pick up the pace in the next volume to keep readers interested. (One-day laydown Oct. 14) Forecast: The inaugural volume of the authors' first new series in a decade, the book will hit bestseller lists initially but may have little staying power. (c) Copyright PWxyz, LLC. All rights reserved


Library Journal Review

In the beginning, the four elder gods ruled the world, controlling the elements and governing the human population. When a powerful entity known only as That-Called-the-Vlagh rises up from the Wasteland at the center of the land of Dhrall, the gods must rely on the four unique children they have raised to be their agents in the world, children with the power to change reality through their dreams. The authors of the popular "Belgariad," "Mallorean," and other best-selling series have once again teamed up to launch a new, multi-volume tale featuring a world where gods walk among their people and common folk join together to fight a terrible foe. The authors' strength lies in their ability to populate their imaginary worlds with believable and engaging characters. Sure to be in high demand, this is a good choice for most libraries. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


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