Cover image for So, you wanna be a comic book artist?
So, you wanna be a comic book artist?
Amara, Philip.
Personal Author:
Publication Information:
Hillsboro, Or. : Beyond Words : Distributed to the trade by Publishers Group West, [2001]

Physical Description:
139 pages : illustrations ; 23 cm
Explains to readers how to create their own superheroes, write their own storylines, and get their comics published.
So, you wanna be a comic book artist? -- Starting a studio and the tools of the trade -- Draw, partner! Illustration tips and tricks -- Character creation: from superheroes to villains -- Creating stellar stories: comic book scripts -- Layout: putting it all together -- Zines: copy-shop comics -- Self-promotion: getting publicity for your work -- Portfolios: submitting your comics to publishers -- Beyond comic books: Hollywood directing to video games designing -- Resources: recommened industry info -- Essential comic book terminology.
Added Author:
Format :


Call Number
Material Type
Home Location
Item Holds
PN6710 .A59 2001 Adult Non-Fiction Graphic Novels

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This how-to book teaches young, aspiring comic book artists how to achieve their dreams of success. Phil Amara, an editor with Dark Horse comics, reveals to kids in a fun and informative style how to create their own superheroes and plots and how to get their work published. The book has contributions from Mark Schultz, Bruce Timm and Humberto Rambos and profiles ten famous comic's creators including Neal Adams and Will Eisner. Uniquely, SO, YOU WANNA BE A COMIC BOOK ARTIST, also, examines 20 kids who have achieved real success with their work, sending the message that if children believe in themselves, anything can happen.

Reviews 2

Booklist Review

Gr. 5-8. The breezy, conversational approach and cartoon-style artwork will draw aspiring comic-book artists to this appealing paperback. Fully illustrated with line drawings and reproductions of comics in many styles, chapters introduce topics such as studio supplies, illustration tips, character creation, telling stories through pictures, layout, zines, publicity, portfolios, and comics-related jobs. One-to three-page illustrated profiles of some of the young artists offer advice and inspiration as well as a practical take on the process of making a career. The last two chapters include a basic glossary and fully annotated lists of recommended books, magazines, and art contests and a list of Web sites for art schools with courses in sequential art or illustration and for comics companies and comics conventions. Amara's expertise, practical tips, and entertaining style make this a rewarding read for any young person with a playful or professional interest in the field. --Carolyn Phelan

School Library Journal Review

Gr 4-8-A fast-paced and practical introduction to the creative and production aspects of working in the cartoon-art field. Offering advice on materials, drawing practice, story development, self-promotion, and submitting work to publishers, the text is direct and accessible. Interspersed with interviews with such comic-book artists as Chynna Clugston-Major (Blue Monday) and Craig Thompson (Good-bye, Chunkie Rice [Top Shelf, 1999]) and factual blurbs that provide definitions and interesting trivia, the narrative also pays ample attention to young (ages 9 to 20) comic-book writers. Interviews include samples of artwork done by the subjects, a real motivator for young readers who have aspirations in the field. Final chapters offer sources for more information, art contests, and schools, although they are far from exhaustive. A particular strength of this book is its inclusion of assorted genres and popular styles of comic-book art. Some of the important comic books noted (such as Will Eisner's Contract with God) have little appeal to the audience that this volume best serves, but erring on the side of inclusiveness seems a happy mistake from which some special readers will prosper.-Francisca Goldsmith, Berkeley Public Library, CA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.