Cover image for Atlantyx : a novel
Atlantyx : a novel
Dalton, Chase.
Personal Author:
Publication Information:
Nashville : Thomas Nelson, [2002]

Physical Description:
249 pages ; 23 cm
Format :


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X Adult Fiction Central Closed Stacks

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Graduate student Valerie Russell investigates the possible psychological addiction to "Atlantyx," a popular new computer game. She finds much more than entertainment and it becomes a race against time to save the lives and souls of innocent young people--and herself.

Garland King, vice-director of the School of Psychology, and Drake Benson, a leader in a national campus ministry, urge Valerie to closely examine one game, "Atlantyx." And she soon learns why. The ministry has tracked seventy-one students, all avid gamers, who have mysteriously disappeared. Coincidentally, the producer of the game has garnered sales in excess of one and a half billion dollars over the past year.

Valerie's graduate work explodes into the challenge of a lifetime. She will investigate this threat that blurs the boundary between reality and fantasy, harming innocent people in its path. Her quest brings with it self-discovery, romance, and more than a hint of danger.

Reviews 1

Publisher's Weekly Review

In this inspirational fantasy thriller, Denver University psychology graduate student Valerie Russell researches the addictive properties of computer gaming, with terrifying results. In the process of her investigation, she finds that 71 gamers who play the Mainline Company's Atlantyx game are missing across the nation, leaving behind masses of computer gear and mountains of debt. Hot on the trail of something big, Valerie goes to a computer show, and at Mainline's Atlantyx exhibit she charms the wealthy Daniel LaCroix into letting her attend a party at a swanky mansion in Aspen. Here she discovers a darker side to the Atlantyx addiction that has enslaved participants. Her department vice-director, Dr. Garland King, is intent upon helping Valerie uncover the truth about gaming addictions. Not surprisingly, romantic sparks fly between the two, and the agnostic Valerie becomes interested in his Christian faith. Both will be challenged, however, when sleuthing takes Valerie into the game's fantasy world and she finds herself sucked in by a powerful force she hadn't anticipated. Although the focus of the book is squarely on the addiction potential of computer games, Dalton laudably points out that it's not the games that are inherently wrong, rather their misuse. The plot features a predictable shoot-out, but Dalton carefully avoids a pat ending. With the popularity of computer gaming, and the rising concerns of Christian parents about possible addictions, this novel should find a receptive audience in the CBA market. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved