Cover image for Handheld usability
Title:
Handheld usability
Author:
Weiss, Scott, 1968-
Personal Author:
Publication Information:
Chichester, England : Wiley, [2002]

©2002
Physical Description:
xx, 271 pages : illustrations ; 25 cm
Language:
English
ISBN:
9780470844465
Format :
Book

Available:*

Library
Call Number
Material Type
Home Location
Status
Central Library TK5103.2 .W45 2002 Adult Non-Fiction Non-Fiction Area
Searching...

On Order

Summary

Summary

Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
∗ Discusses designing for the current wireless platforms: cellular phones and PDAs
∗ Covers both stand alone as well as Web-based application design
∗ Contains a case study of a usability test


Author Notes

Scott Weiss: Principal of Usable Products Company, is an Information Architect


Table of Contents

Introductionp. xi
About the Authorp. xvii
Acknowledgementsp. xix
1 Handheld vs. Desktopp. 1
Definition of Desktop Computersp. 1
Definition of Handheld Devicesp. 2
Handheld vs. Desktopp. 4
Conclusionsp. 19
Summaryp. 20
2 Handheld Devicesp. 21
Device Typesp. 21
Phonesp. 23
Pagersp. 31
PDAsp. 33
Communicatorsp. 36
Hardware User Interface Elementsp. 38
Navigation Controlsp. 41
Data Inputp. 43
Expansionp. 51
Connectivityp. 52
Conclusionsp. 56
Summaryp. 56
3 Information Architecture: Processp. 59
Overviewp. 59
Relationship between Information Architecture and Other Disciplinesp. 60
The Design Processp. 61
Ease of Use and Ease of Learningp. 64
Suitability of Applicationsp. 65
User Interface Design Guidelines for Handheld Devicesp. 66
Information Architecture Processp. 71
Marketing Requirementsp. 72
Audience Definitionp. 72
Scenario Developmentp. 80
Flow Chartsp. 81
Application Mapsp. 82
Page Mapsp. 84
Conclusionsp. 85
Summaryp. 85
4 Information Architecture: Practicep. 89
Overviewp. 89
Graphical User Interface Controlsp. 90
User Interface Constructsp. 96
Types of User Interfacesp. 98
Synchronization Issuesp. 105
Globalization and Localizationp. 106
Designing for WAP for Mobile Phonesp. 107
Designing for Communicators (PDA Phones)p. 114
Designing for PDAsp. 115
Designing for Pagersp. 119
Conclusionsp. 131
Summaryp. 132
5 Prototypingp. 133
Fear of Prototypingp. 133
Getting Started with Paper and Online Prototypesp. 134
Common Concernsp. 135
Paper Prototypesp. 136
Online Prototypesp. 147
Conclusionsp. 151
Summaryp. 151
6 Usability Testingp. 153
Why Test Usability?p. 153
Readers' Notep. 153
What Is Usability Testing?p. 154
Qualitative or Quantitativep. 154
Usability Testing Timelinep. 156
When to Testp. 156
Justifying Usability Testing: Cost vs. Valuep. 157
Number of Interviewsp. 157
Number of Respondents per Interviewp. 158
Types of Usability Testingp. 158
Facility Selectionp. 159
Usability Testing of Prototypes: Paper and Onlinep. 160
Conclusionsp. 188
Summaryp. 188
Appendix A Handheld Historyp. 191
A Brief History of Desktop and Handheld Devicesp. 191
History Referencesp. 201
Further Readingp. 202
Appendix B Paper Prototyping Applications for the Palm OSp. 203
Steps to Create a Paper Prototypep. 203
Appendix C Sprint PCS/NeoPoint 1000 Usability Studyp. 211
Respondent Screener Samplep. 211
Findings Documentationp. 219
Introductionp. 219
Appendix D Glossaryp. 241
Overviewp. 241
Definitionsp. 241
Sourcesp. 261
Bibliographyp. 263
Books and Journalsp. 263
Websitesp. 264
Indexp. 267

Google Preview