Cover image for The art of cartooning with Flash
The art of cartooning with Flash
Kuramoto, John.
Personal Author:
Publication Information:
San Francisco ; London : SYBEX, [2002]

Physical Description:
xix, 252 pages : color illustrations ; 21 x 26 cm + 1 computer optical disc (4 3/4 in.)
Flash 5 is the latest version of Macromedia's Web graphics tool. This book focuses on one aspect of using Flash - creating a cartoon animation for the Web. It features lesson tutorials and raw materials for users to build their own animations.
General Note:
Includes index.
Title Subject:
Format :


Call Number
Material Type
Home Location
Item Holds
TR897.7 .K87 2002 Book and Software Set Non-Fiction Area

On Order



Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.

At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.

In The Art of Cartooning with Flash, you'll learn how to:
* Apply the 12 classic principles of cartooning to Flash
* Build bandwidth-stingy digital puppets
* Master the walkcycle and other intricate techniques
* Craft a strong story and dynamic characters
* Storyboard and layout like a pro
* Create an animatic to test your ideas
* Analyze a cartoon, frame-by-frame
Check out the Flash-enabled companion site at

Author Notes

Dan Gray is a professional Web designer and the author of 17 graphics and Web books. Gary Leib and John Kuramoto are animators at Twinkle, an animation studio in New York City. Twinkle's work has appeared in numerous venues including, PBS, MTV, ABC, Adobe's Web site, and in the Sundance award-winning film, The Tao of Steve.

Table of Contents

Part 1 Fundamental C# Programming
Chapter 1 Introduction to C#
Chapter 2 Basic C# Programming
Chapter 3 Expressions and Operators
Chapter 4 Decisions, Loops, and Preprocessor Directives
Chapter 5 Object-Oriented Programming
Chapter 6 More about Classes and Objects
Chapter 7 Derived Classes
Chapter 8 Interfaces
Chapter 9 Strings, Dates, Times, and Time Spans
Chapter 10 Arrays and Indexers
Chapter 11 Collections
Chapter 12 Delegates and Events
Chapter 13 Exceptions and Debugging
Part 2 Advanced C# Programming
Chapter 14 Threads
Chapter 15 Streams and Input/Output
Chapter 16 Assemblies
Chapter 17 Attributes and Reflection
Chapter 18 Remoting
Chapter 19 Security
Chapter 20 XML
Chapter 21 Other Classes in the Base Class Library
Part 3 NET Programming with C#
Chapter 22 Introduction to Databases
Chapter 23 Active Data Objects: ADO.NET
Chapter 24 Introduction to Windows Applications
Chapter 25 Active Server Pages: ASP.NET
Chapter 26 Web Services
Appendix A C# Keywords
Appendix B C# Compiler Options
Appendix C Regular Expressions