Cover image for 101 great science experiments
Title:
101 great science experiments
Author:
Ardley, Neil.
Personal Author:
Edition:
Revised edition.
Publication Information:
London ; New York : Dorling Kindersley, [1998]

©1998
Physical Description:
119 pages : color illustrations ; 28 cm
Summary:
Describes 101 science experiments or activities that can be done with household items and easily found ingredients.
General Note:
First American edition, 1993.

"A step-by-step guide"--cover.

Includes index.
Language:
English
ISBN:
9780789449214
Format :
Book

Available:*

Library
Call Number
Material Type
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Status
Angola Public Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Clarence Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Concord Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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East Aurora Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Grand Island Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Lancaster Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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City of Tonawanda Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Williamsville Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Julia Boyer Reinstein Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Audubon Library Q164 .A7 1998 Juvenile Non-Fiction Open Shelf
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Summary

Summary

Make science fun with 101 exciting step-by-step experiments that are safe and easy to do at home. Make science fun with 101 exciting step-by-step experiments that are safe and easy to do at home. Science writer Neil Ardley shows how you can use everyday objects to discover the basic principles of science and understand how these apply to the world around you. So if you want to make a volcano erupt, see around corners, find out how your eyes work, or build an electromagnet, this fascinating book will show you how.


Reviews 2

Booklist Review

Gr. 3-5. Many of these 101 science experiments are great, but there's also plenty of standard fare, such bottle gardens, construction of a circuit, and the perennial erupting volcano. What makes this book special is the clean, simple format with equally simple instructions. The experiments are grouped into 11 categories, including water and liquids, electricity, motion and machines, and the senses. Most of the experiments are laid out in seven steps or less. Crisp, color photographs and concise captions make each step easy to follow. Children of various ages are shown performing many of the procedures. A warning about being a safe scientist is fairly inconspicuous on the verso of the title page; a symbol for adult supervision is described there and appears throughout the text where cutting, heating, and potentially harmful substances are required. Young scientists should find plenty of ideas for experiments and activities that can be done with ordinary household items and found materials. ~--Denia Hester


School Library Journal Review

Gr 3-6-A colorful volume that is wide in scope but shallow in content. Ardley introduces many areas of science from electricity, to sound and music, to motion and machines. Each activity is given between half a page and two pages, and is illustrated with bright, full-color photographs that clearly show each step in the process. Two or three sentences summarize what takes place, but little of the science is explained. For instance, in ``Fly a hot-air balloon'' readers are told that hot air rises, but not why. The book does do a good job of presenting science as enjoyable and exciting. It could be useful if supplemented by titles such as Stephen P. Kramer's How to Think Like a Scientist (HarperCollins, 1987) and books on specific areas of interest, such as those found in the ``Eyewitness Science'' series.-Janet K. Hamilton, Museum of Science, Boston (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Table of Contents

Air and Gases
1 Crush with airp. 7
2 Seal with airp. 7
3 Weigh some airp. 8
4 Discover the gases in the airp. 9
5 Form a gasp. 10
6 Make a volcano eruptp. 11
7 Make a wing flyp. 12
8 Detect moisture in the airp. 13
9 Measure the windp. 14
Water and Liquids
10 Make things sink, then float!p. 17
11 Find out about floatingp. 18
12 Command a deep-sea diverp. 19
13 Make an underwater volcanop. 20
14 See how liquids float and sinkp. 21
15 Find out if liquids mixp. 22
16 Test the flow of liquidsp. 22
17 Grow a stalactitep. 23
18 Measure the rainp. 24
19 Is water hard?p. 25
20 Race a speedboatp. 26
21 See plants drinkingp. 27
Hot and Cold
22 Build a simple thermometerp. 29
23 Race some beadsp. 30
24 Circulate some heatp. 30
25 Keep a drink coolp. 31
26 Store some heatp. 32
27 Fight a firep. 33
28 Slice some icep. 34
29 Make your own ice creamp. 35
Light
30 Play with shadowsp. 37
31 Look around cornersp. 38
32 Build a kaleidoscopep. 40
33 See doublep. 41
34 Make your own flashlightp. 42
35 Make a slide projectorp. 44
36 Bend a beam of lightp. 45
37 Construct a camerap. 46
38 Create photos with lightp. 47
Color
39 Make a rainbowp. 49
40 See a sunsetp. 50
41 Discover hidden colorsp. 51
42 Mix colors togetherp. 52
43 Spin some colorsp. 53
44 Change colorp. 53
45 Test with colorp. 54
46 See colors in bubblesp. 55
47 Print pretty patternsp. 56
48 Get colors from nowherep. 57
Growth
49 Discover the needs of seedsp. 59
50 See how a plant growsp. 60
51 Make a plant mazep. 61
52 Grow a piece of plantp. 62
53 See a plant bubblep. 62
54 Test a plant for foodp. 63
55 Grow your own moldp. 64
Senses
56 See how your ears workp. 67
57 Find out how your eyes workp. 68
58 See two pictures as onep. 69
59 Build a wobble detectorp. 70
60 Change your ears aroundp. 71
61 Take a taste testp. 71
62 Test your sense of touchp. 72
63 Check your reaction timep. 73
Sound and Music
64 See some soundp. 75
65 Make a sound gunp. 76
66 Make a coat-hanger clangerp. 77
67 Bounce a soundp. 78
68 Make a paper bangerp. 79
69 Beat some drumsp. 80
70 Strike up a tunep. 82
71 Play a pipep. 82
72 Blow a hornp. 83
73 Build a banjop. 84
Magnets
74 Charm a snake, fly a kitep. 87
75 Compare the strength of magnetsp. 88
76 Build a magnetic carp. 89
77 Detect a magnet's fieldp. 90
78 Separate a mixturep. 91
79 Construct a compassp. 92
80 Make an electromagnetp. 93
81 Build a buzzerp. 94
Electricity
82 Bend some waterp. 97
83 Make a propellerp. 97
84 Jump with electricityp. 98
85 Wave a magic wandp. 99
86 Build a charge detectorp. 100
87 Construct a circuitp. 102
88 Probe for electricityp. 104
89 Build a batteryp. 105
90 Make a merry-go-roundp. 106
Motion and Machines
91 Build a wheelbarrowp. 109
92 Get a jet goingp. 110
93 Build a turbinep. 111
94 Test for frictionp. 111
95 Move in a circlep. 112
96 Engage gearp. 112
97 Make an automatic machinep. 113
98 Construct a fanp. 114
99 Build a water wheelp. 116
100 Lift a load with waterp. 118
101 Build a cranep. 119
Indexp. 120

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