Cover image for Krondor, tear of the gods
Title:
Krondor, tear of the gods
Author:
Feist, Raymond E.
Personal Author:
Edition:
First edition.
Publication Information:
New York : Eos, [2000]

©2000
Physical Description:
372 pages ; 25 cm.
General Note:
"Based upon the game Return to Krondor, produced by Pyrotechnix, Inc."--T.p. verso.
Language:
English
ISBN:
9780380978007
Format :
Book

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Central Library X Adult Fiction Central Closed Stacks
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Orchard Park Library X Adult Fiction Science Fiction/Fantasy
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Summary

Summary

Return now to a kingdom in constant peril; a land magical, scarred, and wondrous, where great heroes rise up from adversity to battle fearsome enemies who covet the riches within its borders. New York Times bestselling author Raymond E. Feist -- one of the world 's preeminent fantasists -- continues his extraordinary Riftwar Legacy with a sweeping tale of conflict, trial, and grim necessity, as the forces of good join together to staunch the golden lifeblood flowing from the pierced heart of Midkemia.

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting his creature, the murderous pirate Bear, upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object: the Tear of the Gods. It is from this miraculous stone that all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold naught but terror, death, and unending night.

For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact from the bloodthirsty, unpredictable Bear and his despicable master who would use it to bring catastrophe down upon the world. But it will take greater-than-human swiftness. cunning, courage, and skill for the three to prevail. And the flight of her most peerless defenders will leave Krondor more vulnerable than ever to the terrible ambitions of the depraved.

For the mysterious criminal known as the Crawler is preparing to wreak bloody havoc to fulfill his dastardly secret agenda. Once again the sewers of Krondor teem with assassins and monsters as the hour of destiny nears. The fate of an imperiled world is in flux, as all manner of dark creatures are gathered for one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions...and bring about the total corruption of the Tear of the Gods.


Author Notes

Fantasy writer Raymond E. Feist was born in Southern California. He received a B.A. in Communication Arts with honors from the University of California at San Diego in 1977.

His first novel, Magician, published in 1982 is the first book of The Riftwar Saga. His other series include The Serpentwar Saga, The Empire Trilogy, The Riftwar Legacy, Krondor's Sons, Legends of the Riftwar, Conclave of Shadows, Darkwar Saga, Chaoswar Saga and Demonwar Saga.

Feist's work appears regularly on the bestseller lists of The New York Times and The Times of London. He has also worked with Sierra Studios and PyroTechnix to produce a role-playing game.

(Bowker Author Biography)


Reviews 3

Booklist Review

The third volume in Feist's chronicling of the folk of Krondor as they tidy up after the Riftwar (subject of a previous Feist saga) opens with piracy, murder, and treachery on the high seas. The consequences of that outbreak swiftly descend on Krondor, and sorcerous and nonsorcerous slaughter spreads at a frightening rate. Squire James, his young friend William, and the sorceress Jazhara (sent by Duke Pug from Stardock) set out on a fairly standard quest for the cause of all the mayhem--the Tear of the Gods, a magical jewel that enables communication with the gods and, in the wrong hands, the unleashing of dark hosts. The amount of action involved in the quest is considerable, the questers face ethical dilemmas as well as corporeal foes, and the secondary characters aren't there to pad the body count. If this isn't state-of-the-art fantasy or Feist at his best, it is still a respectable, relaxing fantasy story. Can't have too many of those. --Roland Green


Publisher's Weekly Review

Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Agent, Jonathan Matson. (Mar. 10) Forecast: As the creator of the computer games Return to Krondor and Betrayal at Krondor and winner of Computer magazine's Best Game of the Year Award, Feist will bring out the gaming crowd in addition to his already huge fan base on his 10-city author tour for this novel; expect hefty sales. (c) Copyright PWxyz, LLC. All rights reserved


Library Journal Review

When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Excerpts

Excerpts

Krondor: Tear of the Gods Chapter One Arrival James hurried through the night. As he moved purposefully across the courtyard of the Prince's palace in Krondor, he still felt the odd ache and twinge, reminders of his recent beating at the hands of the Nighthawks while he had been their captive. For the most part he was nearly back to his usual state of fitness. Despite that, he still felt the need for more sleep than usual, so of course, he had only just settled into a deep slumber when a page came knocking upon his door and informed James that the overdue caravan from Kesh had been sighted approaching the city. James had gotten up and dressed despite every fiber of his being demanding that he roll over in his warm bed and return to slumber. Silently cursing the need to meet the arriving magician, he reached the outer gate where two guards stood their stations. "Evening, gentlemen. All's well?" The senior of the two guards, an old veteran named Crewson, saluted. "Quiet as the grave, Squire. Where're you bound at this ungodly hour?" He motioned for the other guard to open the gate so that James could leave the precinct of the palace. Stiffing a yawn, James said, "The Prince's new mage has arrived from Stardock, and I've the dubious honor of meeting her at the North Gate." The younger guard smiled in mock sympathy. "Ah, you've all the luck, Squire." He swung the gate wide to allow James to depart. With a wry smile, James passed through the opening. "I'd rather have a good night"s sleep, but duty calls. Fare you well, gentlemen." James picked up his pace, as he knew the caravan would disband quickly upon arrival. He wasn't worried about the magician's safety, as the city guard would be augmented by caravan guards coming off duty, but he was concerned over the possible lapse in protocol should he not be there to greet her. While she might be only a distant relative of the Ambassador from Great Kesh to the Western Court, she was still a noble by rank, and relations between the Kingdom of the Isles and Great Kesh had never been what one might call tranquil. A good year was one in which there were three or fewer border skirmishes. James decided to take a shortcut from the palace district to the North Gate, one that would require he pas's through a warehouse district behind the Merchants' Quarter. He knew the city as well as any living man, and had no concerns about getting lost, but when two figures detached themselves from the shadows as he rounded a corner, he cursed himself for a fool. The out-of-the-way route was unlikely to be host to many citizens abroad on lawful business at this time of night. And these two looked nothing like lawful citizens. One carried a large billy club and had a long belt knife, while the other rested his hand easily upon a sword. The first wore a red leather vest while his companion wore a simple tunic and trousers. Both had sturdy boots on, and James instantly recognized them for what they were: common street thugs They were almost certainly freebooters, men not associated with the Mockers, the Guild of Thieves. James pushed aside his self-recriminations for taking this shortcut, for the matter was now beyond changing. The first man said, "Ah, what's the city coming to?" The second nodded, moving to flank James should he try to run. "It's a sad state of affairs. Gentlemen of means, wanderin' the streets after midnight. What can they be thinking?" Red-vest pointed his billy club at James and said, "He must be thinkin' his purse is just too heavy and be hopin' for a helpful pair like us to relieve him of it." James let out a slow breath and calmly said, "Actually, I was thinking about the foolishness of men who don't recognize a dangerous mark when they see one." He drew his rapier slowly and moved the point to halfway between the two men, so that he would be able to parry an attack from either man. "The only danger here is tryin' to cross us," said the second thug, drawing his sword and lashing out at James. "I really don't have time for this," James said. He parried the blow easily and riposted. The swordsman barely pulled back in time to avoid being skewered like a holiday pig. Red-vest pulled out his belt knife and swung his billy club, but James ducked aside and kicked out with his right leg, propelling the man into his companion. "You still have time to run away, my friends." Red-vest grunted, recovered his balance, and rushed James, threatening with the billy club while holding his knife in position to do the real damage. James recognized the man's outrage--this was no longer a simple mugging; these two men now meant to kill him. He ignored the billy club, dodging toward it rather than away, and sliced at the man's left wrist. The knife fell to the stones with a clatter. While Red-vest howled in pain and fell back, his companion came rushing in, his sword cocked back over his shoulder. James danced backward for two steps, and as the man let fly with his wide swing--designed to decapitate the young squire --James leaned forward in a move he had learned from the Prince, his left hand touching the stones to aid his balance and his right hand extending out. The attacker's sword passed harmlessly over James's head and he ran onto the point of James's rapier. The man's eyes widened in shock and he came to an abrupt halt, looked down in disbelief, then collapsed to his knees. James pulled his sword point free and the man toppled over . . . Krondor: Tear of the Gods . Copyright © by Raymond Feist. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold. Excerpted from Krondor: Tear of the Gods by Raymond E. Feist All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

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