Cover image for Cyber space : virtual reality and the World Wide Web
Cyber space : virtual reality and the World Wide Web
Jefferis, David.
Personal Author:
Publication Information:
New York, NY : Crabtree Pub., [1999]

Physical Description:
32 pages : illustrations (some color) ; 29 cm.
Surveys digital technology from the early days of computers to virtual reality and the World Wide Web, describing the uses of computer simulation in flight, battle, hazardous environments, and entertainment.
General Note:
Includes index.
Reading Level:
IG 1060 Lexile.
Program Information:
Accelerated Reader AR MG 7.3 1.0 29887.

Reading Counts RC 3-5 4.5 3 Quiz: 19046.

Format :


Call Number
Material Type
Home Location
Item Holds
QA76.23 .J44 1999 Juvenile Non-Fiction Open Shelf
QA76.23 .J44 1999 Juvenile Non-Fiction Open Shelf

On Order



The digital story from the early days of computers to virtual reality and the world wide web is told in this exciting new book. The life-saving applications of computer simulation in flight, battle and hazardous environments are explored as are computer arts in the fields of film, graphic arts, and games and entertainment.

Reviews 2

Booklist Review

Gr. 4^-6. The Megatech Series addresses some exciting science topics and presents them in a balanced, informative and attractive format. Lifesearch focuses on humankind's fascination with the possibility of extraterrestrial intelligence. Of course conditions must be right to support life. The book describes what other planets might support life, alien searches, and UFO mysteries. If we can't really have any close encounters of the third kind, we can now have encounters of the virtual kind. Cyber Space introduces readers to computer simulation, the World Wide Web, and its many applications. Virtual reality is used in research, entertainment, surgery, and flight simulation, to name a few applications. A chapter on graphics explains how computer-generated images have changed animation. Both volumes feature crisp photos and drawings that will spark the interest of even reluctant readers. --Denia Hester

School Library Journal Review

Gr 5-7-Splashy introductions to burgeoning areas of modern technology. All three titles have bright, full-color photographs on nearly every page. Many captions and sidebars combine with single paragraphs of text to trace the development of these scientific wonders. "Time Track" sections highlight historical discoveries and the scientists who made them. Two-page glossaries define technical terms in full paragraphs. In each volume, several aspects of the main topic are touched upon with enough detail to give readers a basic understanding of the technology and its significance to human life. Artificial Intelligence shows the variety of robotic devices and advances in computer power in use today and those envisioned for the near future. Cloning traces the history of genetic discoveries and theories, including the basics of cellular reproduction and describes research in the genetic engineering of plants, animals, and humans. Cyberspace relates the history of telecommunications, the Internet, and the World Wide Web. Applications of virtual reality to medicine, entertainment, military training, and space exploration indicate its potential value as it continues to be refined. Minor errors do not mar the overall value of material presented. For example, Cyberspace defines optical fiber as "ultra-fine plastic tube" when most optical fibers used in communications are actually glass encased in plastic. David Freedman's Brainmakers (S & S, 1994; o.p.), Linda Tagliaferro's Genetic Engineering (Lerner, 1997), and Sean M. Grady's Virtual Reality (Facts On File, 1998) are less colorful, but provide greater depth of coverage.-Ann G. Brouse, Big Flats Branch Library, NY (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.