Cover image for Flash 4 for Windows and Macintosh
Flash 4 for Windows and Macintosh
Ulrich, Katherine.
Personal Author:
Publication Information:
Berkeley, Calif. : Peachpit Press, [1999]

Physical Description:
xx, 442 pages : illustrations ; 23 cm.
General Note:
"Flash 4 is for computers using Windows 95/98/NT 4.0 or later, or, Mac OS 7.5 or later"--p. 4 of cover.

Includes index.
Title Subject:
Format :


Call Number
Material Type
Home Location
Item Holds
TR897.7 .U47 1999 Adult Non-Fiction Central Closed Stacks

On Order



Flash 4 for Windows and Macintosh: Visual QuickStart Guide is a step-by-step guide to creating animated Web graphics using Macromedia Flash 4. This easy, visual approach to learning Flash takes the reader through the basics of vector drawing to the creation of animated multimedia files for the Web. Using this clear guide, professional Web designers, as well as hobbyists, can find out how to add sophisticated multimedia effects to their Web pages, without having to learn complicated scripting languages.

Author Notes

Katherine Ulrich is a writer and editor specializing in graphics, publishing, and multimedia software. Her career includes a 12-year stint at Macworld magazine. As a developmental editor, Katherine helped to develop and direct Macworld 's how-to sections (Media, Publishing, Secrets, and Create).

Table of Contents

Introductionp. xi
About Flashp. xiii
Flash 4: What's New?p. xv
How to Use This Bookp. xvii
System Requirementsp. xix
Chapter 1 The Flash Editorp. 1
Flash Basicsp. 2
Touring the Flash Editorp. 4
About the Timelinep. 5
About the Stagep. 7
About the Toolbarp. 12
Viewing Objects at Various Magnificationsp. 15
Using Rulers and Gridsp. 17
Chapter 2 Creating Simple Objectsp. 19
Touring the Toolbarp. 20
Using the Line Toolp. 21
Setting Line Attributesp. 23
Using the Oval Toolp. 26
Using the Rectangle Toolp. 29
Using the Pencil Tool with Assistancep. 32
Controlling the Amount of Assistance You Getp. 34
Using the Pencil Tool Without Assistancep. 35
Using the Paint Bucketp. 36
Using the Brush Tool in Normal Modep. 38
Using the Text Toolp. 41
Setting Type Attributesp. 43
Setting Paragraph Attributesp. 48
Chapter 3 Modifying Simple Objectsp. 51
Setting Selection Preferencesp. 52
Selecting Lines by Clickingp. 54
Selecting Fills by Clickingp. 56
Using a Selection Rectanglep. 57
Using the Lasso Toolp. 58
Selecting Partial Elementsp. 60
Deselecting Elementsp. 62
Repositioning Objects Manuallyp. 63
Repositioning Objects with the Inspectorp. 65
Basic Editing--Cut, Copy, Pastep. 67
About Paste Special (Windows)p. 70
Assistance with Existing Elementsp. 72
Changing Line Segment Lengthp. 74
Reshaping Linesp. 76
Reshaping Fillsp. 79
Changing the Size of Objectsp. 80
Reorienting Objectsp. 84
Using the Ink Bottle Toolp. 87
Using the Eraser Tool in Normal Modep. 90
Using the Faucet Modifierp. 91
Changing Fill Colorsp. 92
Creating New Solid Colorsp. 93
Creating New Gradientsp. 96
Creating Color Setsp. 100
Defining Color Attributes from the Color Windowp. 103
Putting Gradients to Workp. 106
Modifying Applied Gradientsp. 108
Applying Attributes of One Object to Anotherp. 111
Modifying Curvesp. 112
Chapter 4 Complex Objects on a Single Layerp. 115
When Lines Intersect Linesp. 116
When Lines and Fills Interactp. 118
When Shapes Interactp. 120
About Groupingp. 122
Working with Grouped Objectsp. 123
Controlling the Stacking Orderp. 126
Editing Groupsp. 129
About Aligning Elementsp. 131
Using the Complex Paint Modes with the Brushp. 134
About Filling Multipart Shapesp. 138
Using the Eraser Tool with Multiple Objectsp. 140
Chapter 5 Objects on Multiple Layersp. 143
Touring the Timeline's Layer Featuresp. 144
Creating and Deleting Layersp. 145
Controlling Layers via the Dialog Boxp. 147
Controlling Layers via the Timelinep. 150
Working with Objects on Different Layersp. 153
Controlling the Stacking Order of Layersp. 155
About Guide Layersp. 156
About Mask Layersp. 158
Cutting and Pasting Objects Between Layersp. 163
Chapter 6 Saving and Reusing Graphic Objectsp. 167
About the Library Windowp. 168
About Library Window Viewsp. 170
About Library Hierarchyp. 172
Converting Graphic Objects to Symbolsp. 175
Creating New Symbols from Scratchp. 177
About Symbol Instancesp. 179
Modifying Symbol Instancesp. 182
Swapping One Symbol Instance for Anotherp. 186
Editing Symbolsp. 187
Converting Symbol Instances to Graphicsp. 190
Chapter 7 Using Non-Flash Graphicsp. 191
Importing Non-Flash Graphicsp. 192
Using the Clipboard to Import Graphicsp. 195
Turning Bitmaps into Vector Graphicsp. 196
Using Bitmaps as Fillsp. 198
Modifying Bitmapped Fillsp. 200
Using the Magic Wand Toolp. 203
Chapter 8 Frame-by-Frame Animationsp. 205
Using the Timelinep. 206
Creating Framesp. 208
Manipulating Frames in One Layerp. 213
Removing Framesp. 217
Making a Simple Frame-by-Frame Animationp. 220
Previewing the Actionp. 222
Smoothing the Animation by Adding Keyframesp. 225
Using Onion Skinningp. 227
Editing Multiple Framesp. 229
About Frame Ratep. 231
Varying the Speed of Animationsp. 232
Chapter 9 Animation with Motion Tweeningp. 235
Creating a Bouncing Ball with Motion Tweeningp. 236
Setting the Tween Propertyp. 240
Ending a Motion Tweenp. 242
Adding Keyframes to Motion Tweensp. 243
Animating Color Effectsp. 244
Animating Objects That Change Sizep. 245
Rotating and Spinning Objectsp. 247
Moving Objects in Straight Linesp. 250
Moving Objects Along a Pathp. 252
Orienting Objects to a Motion Pathp. 255
Changing Tween Speedp. 257
Chapter 10 Animation with Shape Tweeningp. 259
Creating a Bouncing Ball with Shape Tweeningp. 260
Morphing Simple Lines and Fillsp. 263
About Shape-Tweening Multiple Objectsp. 266
Transforming a Simple Shape into a Complex Shapep. 268
Creating Shapes That Move as They Changep. 272
Chapter 11 More Complex Animation Tasksp. 275
About Scenesp. 276
Manipulating Frames in Multiple Layersp. 279
Animating Multiple Motion Tweensp. 281
Animating Shape Tweens in Multiple-Part Objectsp. 285
Reversing Framesp. 288
Combining Tweening with Frame-by-Frame Techniquesp. 290
Using Animated Masksp. 292
Saving Animations as Graphic Symbolsp. 296
Using Animated Graphic Symbolsp. 299
Saving Animations as Movie-Clip Symbolsp. 301
Using Movie-Clip Symbolsp. 303
Chapter 12 Interactivity with Frame Actionsp. 305
Organizing Actionsp. 306
Assigning Actionsp. 308
Adding Actions to a Framep. 309
Editing the Actions Listp. 311
Using Frame Labels and Commentsp. 313
Using Stop and Play Actionsp. 315
Using Go To Actionsp. 317
Previewing Actions in Actionp. 320
Chapter 13 Interactivity with Buttonsp. 321
Creating a Basic Rollover Buttonp. 322
Previewing Buttons in Movie-Editing Modep. 326
Creating Buttons That Change Shapep. 327
Creating a Fully Animated Buttonp. 330
Adding Button Actionsp. 332
Using On MouseEventp. 335
Creating Buttons That Respond to Mouse Eventsp. 337
Triggering Actions from the Keyboardp. 339
Creating an Invisible Buttonp. 341
Creating a Button with Multiple Hot Spotsp. 343
Previewing Buttons in Test Modep. 346
Chapter 14 Adding Sound to Your Moviesp. 347
About Sounds in Flashp. 348
Importing Soundsp. 349
Organizing Sounds in Separate Layersp. 350
Adjusting Sound-Layer Heightp. 352
Adding Sounds to Framesp. 353
Adding Sounds to Buttonsp. 356
Using Event Soundsp. 358
Using Start Soundsp. 362
Using Streaming Soundsp. 363
Stopping Soundsp. 366
Looping Soundsp. 368
Editing Soundsp. 369
Chapter 15 Introducing Complex Interactivityp. 373
Using Expressions and Variablesp. 374
Using Conditional Actionsp. 378
Loading New Filesp. 383
Manipulating Movie Clipsp. 387
Using the Other Actionsp. 390
Chapter 16 Delivering Movies to Your Audiencep. 391
Preparing Your Movie for Optimal Playbackp. 392
Publishing and Exportingp. 395
Working with Flash Player Settingsp. 398
Publishing HTML for Flash Player Filesp. 402
Controlling Movie Placement in the Browserp. 405
Using HTML for Alternative Imagesp. 410
Using Other Publish Settingsp. 415
Creating Projectorsp. 417
Setting MIME Types on Your Serverp. 418
Exporting Flash to Other Formatsp. 419
Printing from Flashp. 421
Appendix Keyboard Shortcutsp. 423
Indexp. 427