Cover image for Digital lighting and rendering
Digital lighting and rendering
Birn, Jeremy.
Personal Author:
Publication Information:
Indianapolis, Ind. : New Riders, [2000]

Physical Description:
xiii, 287 pages : illustrations (chiefly color) ; 26 cm.
General Note:
Includes index.
Format :


Call Number
Material Type
Home Location
Item Holds
T385 .B52 2000 Adult Non-Fiction Central Closed Stacks

On Order



"[Digital] Lighting & Rendering teaches essential skills and concepts you can apply in any 3D rendering package, and includes tips and examples for Maya, LightWave 3D, Softimage XSI, 3D Studio MAX, Mental Ray, and other leading programs. But software is not the focus of this book - it's about what you can create." "Master Hollywood lighting techniques to produce professional results in any 3D package. Stage and frame your 3D animation for cinematic storytelling. Composite 3D models into real-world environments with perfectly matched illumination, shadows, and reflections. Render multilayer, multipass shots for professional visual effects production. Simulate the results of natural color temperatures, f-stops, and exposure times for photorealistic renderings. Understand the art and science behind raytracing, global illumination, radiosity, photon mapping, and caustics. Create rich texture maps that give flesh to your characters and local flavor to your 3D scenes."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Author Notes

Jeremy Birn is an expert Softimage and Alias|Wavefront user whose Web site is inundated with users seeking advice on lighting and animation. Most recently, Jeremy worked as Animation Director for Palomar Pictures, where he worked on such productions as the Honda Logo commercial, Robin Cook's Invasion mini-series, MTV's "ZooTV", the piranha commercial for Southwestern Bell, and more. Currently, he is a freelancer, promoting his "Secrets of Softimage 3D" video, which has been warmly received by the Softimage community.

Table of Contents

1 Introduction
2 Lighting Workflow
3 ThreePoint Lighting
4 Shadows
5 Qualities of Light
6 Color
7 Exposure
8 Composition and Staging
9 Materials and Rendering Algorithms
10 Compositing