Cover image for Warping and morphing of graphical objects
Title:
Warping and morphing of graphical objects
Author:
Gomes, Jonas.
Publication Information:
San Francisco : Morgan Kaufmann Publishers, [1999]

©1999
Physical Description:
xvii, 490 pages, 12 unnumbered pages of plates : illustrations (some color) ; 25 cm + 1 computer laser optical disc (4 3/4 in.).
Language:
English
Added Author:
ISBN:
9781558604643
Format :
Book

Available:*

Library
Call Number
Material Type
Home Location
Status
Central Library T385 .W376 1999 Book and Software Set Central Closed Stacks
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Summary

Summary

Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes.



The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM.

This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications.

* The latest warping and morphing techniques and examples
* An entire chapter on image-based rendering techniques and how they relate to warping and morphing
* Companion CD-ROM containing source code and documentation for the Morphos system
* Links to www.visgraf.impa.br/morph/, which provides an online bibliography and pointers to other regularly updated morphing Web sites


Author Notes

Jonas Gomes is a computer graphics researcher at the Institute of Pure and Applied Mathematics (IMPA), Brazil.

Lucia Darsa works as a member of the technical staff at Equator Technologies.

Bruno Costa is a software design engineer at Microsoft Corporation.

Luiz Velho works with Jonas Gomes at IMPA, also as a computer graphics researcher.


Table of Contents

1 Introduction to Basic Concepts
2 Graphical Objects
3 Transformation of Graphical Objects
4 Warping and Morphing
5 Domain and Range Morphing
6 Image Mapping
7 Introduction to Graphical Objects
8 Description of Graphical Objects
9 Representation of Graphical Objects
10 Reconstruction of Graphical Objects
11 Introduction to Transformations of Graphical Objects
12 Specification of Transformations
13 Computation of Transformations
14 Warping and Morphing Techniques
15 Introduction to A Tour of Warping and Morphing
16 Image-Based Rendering
17 Warping and Morphing of Plane Curves
18 Warping and Morphing of Images
19 Warping and Morphing of Surfaces
20 Warping and Morphing of Volumetric Objects
21 The Morphos System

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