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Library | Call Number | Material Type | Home Location | Status | Item Holds |
---|---|---|---|---|---|

Searching... | T385 .F59218 1999 | Book and Software Set | Central Closed Stacks | Searching... | Searching... |

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### Summary

### Summary

"3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

### Table of Contents

Introduction | p. xi |

Part I An Introduction to 3D Graphics | p. 1 |

1 Getting to Know 3D Graphics | p. 3 |

A Little History | p. 6 |

The Future of 3D Graphics | p. 9 |

Selecting a Computer | p. 10 |

Wrap-up | p. 11 |

Part II Modeling Techniques | p. 13 |

2 Modeling Methods: How and When to Use Them | p. 15 |

Polygon Modeling | p. 16 |

The Face Direction | p. 18 |

Nonplanar Polygons | p. 18 |

The Pros and Cons of Polygon Modeling | p. 24 |

Polygon Pros | p. 24 |

Polygon Cons | p. 27 |

Where and When to Use Polygons | p. 28 |

A Polygon Modeling Walk-through | p. 32 |

Modeling Chuckie | p. 33 |

Walk-through: Creating Chuckie | p. 34 |

Wrap-up | p. 46 |

3 Subdivision and MetaNurbs Modeling | p. 47 |

Subdivision | p. 47 |

Facet Subdivision | p. 47 |

Smooth Subdivision | p. 48 |

Metaform Subdivision | p. 51 |

The Pros and Cons of Subdivision Modeling | p. 52 |

Subdivision Pros | p. 52 |

Subdivision Cons | p. 52 |

Where and When to Use Subdivision | p. 53 |

A Subdivision Walk-through | p. 54 |

Modeling Chuckie's Shirt | p. 55 |

Modeling with MetaNurbs | p. 62 |

The Pros and Cons of MetaNurbs Modeling | p. 66 |

MetaNurbs Pros | p. 66 |

MetaNurbs Cons | p. 66 |

Where and When to Use MetaNurbs | p. 67 |

A MetaNurbs Walk-through | p. 68 |

Modeling Chuckie's Diaper | p. 69 |

Wrap-up | p. 79 |

4 Metaballs and Metashapes | p. 81 |

Metaballs | p. 81 |

The Pros and Cons of Metaball Modeling | p. 88 |

Metaball Pros | p. 88 |

Metaball Cons | p. 88 |

Where and When to Use Metaballs | p. 92 |

A Metaball Walk-through | p. 93 |

Modeling Chuckie's Arm | p. 93 |

Metashapes | p. 101 |

The Pros and Cons of Metashape Modeling | p. 107 |

Metashape Pros | p. 107 |

Metashape Cons | p. 107 |

Where and When to Use Metashapes | p. 108 |

A Metashape Walk-through | p. 109 |

Modeling Chuckie's Leg | p. 110 |

Wrap-up | p. 118 |

5 Splines, Patches, and NURBS | p. 119 |

Splines | p. 119 |

Building Models with Splines | p. 121 |

The Pros and Cons of Using Splines | p. 123 |

Spline Pros | p. 123 |

Spline Cons | p. 125 |

Where and When to Use Splines | p. 128 |

Spline Modeling Walk-throughs | p. 131 |

A Spline Patching Walk-through | p. 132 |

A Hash Patch Modeling Walk-through | p. 137 |

NURBS Modeling | p. 147 |

NURBS Pros | p. 150 |

NURBS Cons | p. 150 |

Where and When to Use NURBS | p. 153 |

A NURBS Modeling Walk-through | p. 153 |

Wrap-up | p. 165 |

Part III Modeling Tools | p. 167 |

6 Working with Bevels | p. 169 |

Applying Bevels | p. 173 |

Creating a Manual Bevel | p. 179 |

Modeling with Bevels | p. 179 |

A Bevel Walk-through | p. 182 |

Wrap-up | p. 185 |

7 Boolean Operations | p. 187 |

A Boolean Operation Case Study | p. 195 |

A Boolean Walk-through | p. 198 |

Wrap-up | p. 205 |

8 The Lathe Tool | p. 207 |

The Lathe Tool | p. 207 |

Using the Lathe Tool on Square Objects | p. 215 |

A Lathe Walk-through | p. 216 |

Creating the Little People Toy | p. 220 |

Wrap-up | p. 227 |

9 Other Useful Modeling Tools | p. 229 |

The Extrude Tool | p. 230 |

An Extrude Walk-through | p. 231 |

The Sweep (Smooth Shift) Tool | p. 236 |

A Sweep Walk-through | p. 239 |

Working with Paths | p. 244 |

Path Extrusions | p. 245 |

Path Cloning | p. 251 |

A Path Walk-through | p. 252 |

Using Cloning | p. 257 |

A Cloning Walk-through | p. 258 |

Array Cloning | p. 262 |

An Array Walk-through | p. 266 |

Wrap-up | p. 272 |

Part IV Surfacing Techniques | p. 273 |

10 Surfacing Methods | p. 275 |

Creating Surfaces | p. 276 |

Procedural Texture Surfacing | p. 278 |

Extended Procedural Textures | p. 283 |

A Procedural Texture Walk-through | p. 284 |

The Pros and Cons of Procedural Textures | p. 288 |

Procedural Pros | p. 289 |

Procedural Cons | p. 289 |

Image Map Surfacing | p. 290 |

applying Image Maps | p. 291 |

Planar Image Maps | p. 292 |

Spherical Image Maps | p. 292 |

Cylindrical Image Maps | p. 294 |

Cubic Image Maps | p. 296 |

The Pros and Cons of Image Maps | p. 299 |

Image Map Pros | p. 299 |

Image Map Cons | p. 300 |

An Image Map Surfacing Walk-through | p. 302 |

Where and When to Use the Surfacing Methods | p. 306 |

Wrap-up | p. 308 |

11 Surface Attributes | p. 309 |

Attribute Settings | p. 310 |

Exploring Surface Attributes | p. 314 |

Color | p. 314 |

Bump | p. 318 |

Specularity | p. 322 |

Reflectivity | p. 325 |

Transparency | p. 327 |

Wrap-up | p. 329 |

Appendix A | p. 331 |

Appendix B | p. 333 |

Index | p. 335 |