Cover image for 3D modeling & surfacing
Title:
3D modeling & surfacing
Author:
Fleming, Bill, 1960-
Personal Author:
Publication Information:
San Diego : Morgan Kaufmann, [1999]

©1999
Physical Description:
xii, 340 pages, 15 pages of plates : illustrations (some color) ; 24 cm + 1 computer optical disc (4 3/4 in)
General Note:
Includes index.

CD-ROM features full-color versions of the images in the book, along with product demos, sample models and surfaces, and relevant freeware/shareware.
Language:
English
ISBN:
9780122604904

9780122604911
Format :
Book

Available:*

Library
Call Number
Material Type
Home Location
Status
Central Library T385 .F59218 1999 Book and Software Set Central Closed Stacks
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Summary

Summary

"3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Table of Contents

Introductionp. xi
Part I An Introduction to 3D Graphicsp. 1
1 Getting to Know 3D Graphicsp. 3
A Little Historyp. 6
The Future of 3D Graphicsp. 9
Selecting a Computerp. 10
Wrap-upp. 11
Part II Modeling Techniquesp. 13
2 Modeling Methods: How and When to Use Themp. 15
Polygon Modelingp. 16
The Face Directionp. 18
Nonplanar Polygonsp. 18
The Pros and Cons of Polygon Modelingp. 24
Polygon Prosp. 24
Polygon Consp. 27
Where and When to Use Polygonsp. 28
A Polygon Modeling Walk-throughp. 32
Modeling Chuckiep. 33
Walk-through: Creating Chuckiep. 34
Wrap-upp. 46
3 Subdivision and MetaNurbs Modelingp. 47
Subdivisionp. 47
Facet Subdivisionp. 47
Smooth Subdivisionp. 48
Metaform Subdivisionp. 51
The Pros and Cons of Subdivision Modelingp. 52
Subdivision Prosp. 52
Subdivision Consp. 52
Where and When to Use Subdivisionp. 53
A Subdivision Walk-throughp. 54
Modeling Chuckie's Shirtp. 55
Modeling with MetaNurbsp. 62
The Pros and Cons of MetaNurbs Modelingp. 66
MetaNurbs Prosp. 66
MetaNurbs Consp. 66
Where and When to Use MetaNurbsp. 67
A MetaNurbs Walk-throughp. 68
Modeling Chuckie's Diaperp. 69
Wrap-upp. 79
4 Metaballs and Metashapesp. 81
Metaballsp. 81
The Pros and Cons of Metaball Modelingp. 88
Metaball Prosp. 88
Metaball Consp. 88
Where and When to Use Metaballsp. 92
A Metaball Walk-throughp. 93
Modeling Chuckie's Armp. 93
Metashapesp. 101
The Pros and Cons of Metashape Modelingp. 107
Metashape Prosp. 107
Metashape Consp. 107
Where and When to Use Metashapesp. 108
A Metashape Walk-throughp. 109
Modeling Chuckie's Legp. 110
Wrap-upp. 118
5 Splines, Patches, and NURBSp. 119
Splinesp. 119
Building Models with Splinesp. 121
The Pros and Cons of Using Splinesp. 123
Spline Prosp. 123
Spline Consp. 125
Where and When to Use Splinesp. 128
Spline Modeling Walk-throughsp. 131
A Spline Patching Walk-throughp. 132
A Hash Patch Modeling Walk-throughp. 137
NURBS Modelingp. 147
NURBS Prosp. 150
NURBS Consp. 150
Where and When to Use NURBSp. 153
A NURBS Modeling Walk-throughp. 153
Wrap-upp. 165
Part III Modeling Toolsp. 167
6 Working with Bevelsp. 169
Applying Bevelsp. 173
Creating a Manual Bevelp. 179
Modeling with Bevelsp. 179
A Bevel Walk-throughp. 182
Wrap-upp. 185
7 Boolean Operationsp. 187
A Boolean Operation Case Studyp. 195
A Boolean Walk-throughp. 198
Wrap-upp. 205
8 The Lathe Toolp. 207
The Lathe Toolp. 207
Using the Lathe Tool on Square Objectsp. 215
A Lathe Walk-throughp. 216
Creating the Little People Toyp. 220
Wrap-upp. 227
9 Other Useful Modeling Toolsp. 229
The Extrude Toolp. 230
An Extrude Walk-throughp. 231
The Sweep (Smooth Shift) Toolp. 236
A Sweep Walk-throughp. 239
Working with Pathsp. 244
Path Extrusionsp. 245
Path Cloningp. 251
A Path Walk-throughp. 252
Using Cloningp. 257
A Cloning Walk-throughp. 258
Array Cloningp. 262
An Array Walk-throughp. 266
Wrap-upp. 272
Part IV Surfacing Techniquesp. 273
10 Surfacing Methodsp. 275
Creating Surfacesp. 276
Procedural Texture Surfacingp. 278
Extended Procedural Texturesp. 283
A Procedural Texture Walk-throughp. 284
The Pros and Cons of Procedural Texturesp. 288
Procedural Prosp. 289
Procedural Consp. 289
Image Map Surfacingp. 290
applying Image Mapsp. 291
Planar Image Mapsp. 292
Spherical Image Mapsp. 292
Cylindrical Image Mapsp. 294
Cubic Image Mapsp. 296
The Pros and Cons of Image Mapsp. 299
Image Map Prosp. 299
Image Map Consp. 300
An Image Map Surfacing Walk-throughp. 302
Where and When to Use the Surfacing Methodsp. 306
Wrap-upp. 308
11 Surface Attributesp. 309
Attribute Settingsp. 310
Exploring Surface Attributesp. 314
Colorp. 314
Bumpp. 318
Specularityp. 322
Reflectivityp. 325
Transparencyp. 327
Wrap-upp. 329
Appendix Ap. 331
Appendix Bp. 333
Indexp. 335

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