Cover image for Essential virtual reality fast : how to understand the techniques and potential of virtual reality
Title:
Essential virtual reality fast : how to understand the techniques and potential of virtual reality
Author:
Vince, John (John A.)
Personal Author:
Publication Information:
Berlin ; New York : Springer, 1998.
Physical Description:
xiii, 174 pages : illustrations (some color) ; 24 cm
Language:
English
ISBN:
9781852330125
Format :
Book

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Library
Call Number
Material Type
Home Location
Status
Central Library QA76.9.H85 V52 1998 Adult Non-Fiction Central Closed Stacks
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Summary

Summary

Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.


Table of Contents

What is Virtual Reality?
The benefits of Virtual Reality
3D visualization
Navigation
Interaction
Physical simulation
Virtual environments
Applications
3D Computer Graphics
From computer graphics to virtual reality
Modeling objects
Dynamics objects
Constraints
Collision detection
Perspective views
3D clipping
Stereoscopic vision
Rendering the image
Color
Colored objects
Light sources
Rendering algorithms
Texture mapping
Bump mapping
Environment mapping
Shadows
Radiosity
Fog
Transparency
Other computer graphics techniques
Human Factors
Vision
Vision and display technology
Hearing
Tactile
Equilibrium
VR Hardware
Computers
Tracking
Input devices
Output devices
Glasses
Displays
Audio
VR Software
VR Software features
Web based VR
Superscape's VRT
The visualization system
VRT summary
Division's dVISE
A virtual product
dVISE summary
Multigen
VR Applications
Industrial
Training simulators
Entertainment
Human movement analysis
WWW Applications
Conclusion
The past
Today
Glossary
Appendix A VRML Web sites
Appendix B HMDS
Appendix C Trackers
Appendix D VRML Program
Appendix E Web Sites for VR Products

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